Stance Wheel 3D model
MAX 2012 Vray(PBR, metal\rough) MAX 2012 Corona(PBR, metal\rough) OBJ FBX Unreal Engine Polys - 8 700Verts - 8 998Real-world scale.Units of measurement are centimeters.PBR Mid Poly 3d model of expanded steel rim R13x10” and extreme stretched tire 195/50. There are 2 meshes and 1 texture set. This model uses the metalness PBR workflow and includes 2k PNG files for the following:Base ColorMetalnessRoughnessNormal(DirectX)AOAORM(for Unreal Engine) Normal maps use DirectX mode, if your software works with OpenGL just invert the green channel.Vray used metalness/roughness model. There is only roughness texture, so if you need glossiness map just invert the roughness texture. The metallic texture in spec/gloss model should be used as mask for the blended material and use Base Color texture as reflection map for second layer material. Model is fully unwrapped - overlapping for some details.Originaly created in 3Ds Max 2015All paths to the textures have been deleted.Recommended version of Vray 4.1(Vray Next) and higher. For older versions you must use spec\gloss model. For older version then 3.1 in the material editor in the BRDF section you should to set Blinn.The preview was done with Marmoset, also tested with Unreal Engine.
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