Rocky Pine Trees Forest Biome Low-poly 3D model
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Rocky Pine Trees Forest Biome Low-poly 3D model

$74.98

CHECKED: even though I uploaded only 4+ versions, you can hassle-freely import the project to 5+ versions.This set contains everything you need to create a realistic-looking pine forest, commonly found in North America.Every asset has LODs. Every asset is game optimized.Pines contain up to 4 LODs and have been set up with traditional billboards and octahedral impostors for the best performance.There are 2 Wind Systems: Simple mathematical-based and Pivot Painter, which allow you to, in a relatively cheap way, breathe life into the trees and plants. Both wind systems' Wind strength and Direction can be controlled globally through a couple of parameters in the Parameter Collection tab.Both systems are optimized, but in some cases, the Simple one can be a better choice and vice versa.Two ferns, that you'll find among other assets, are interactable and also have Simple and Pivot Painter wind/interaction systems.All materials are tweakable, thus the pines, rocks, and other assets look can be markedly changed, e.g. the snow height on the background mountain, pine tree trunk peeling start offset, etc.2 Sample Scenes, presented in the images and video, are included, with UE Default ThirdPersonBP already set. Just press Play and explore:)(NB!:_ Since those are sample scenes, meaning for the demonstration purpose, don't expect it to be wholly elaborated and completely optimized_)This product supports Nanite for Unreal Engine 5.1+Make sure in the Project Settings (Platforms - Windows) Default RHI is set to** DirectX 12 and SM6 in D3D12 Targeted Shader Formats is **enabled.Inside the project you will get: 8 x pines of different sizes and states (Red, White pines) 2 x ferns (Lady, Eagle ferns) 3 x grass clusters (generic) 7 x scatter needle clusters/debrisㅤ 1 x background mountain 6 x rocks (3 medium, 3 small) with a scale-independent texture setup. A vast range of scaling, within reasonable limits, without quality lossㅤ 1 x landscape patch (cracked soil after tree fall) 3 x forest ground PBR textures Link to a QUICK GUIDE to some features: TECHNICAL ASPECTS >>>>>>>ㅤㅤㅤFeatures: Highly tweakable materials 2 wind systems (simple mathematical-based and Pivot Painter) Scatter meshes to cover the forest floor (almost) scale-independent rocks 2 types of LastLOD for foliage 3 layers for pine trunk: mossy bottom, middle part, brighter top, where the bark falls off 2 pines come with roots, therefore you can create an effect of a fallen tree 3 ground textures Number of Unique Meshes: 28 unique mashes + texturesNumber of Materials: 11 MasterMaterials, and ≈ 51 Material InstancesCollision: UCP for trees (+UCX for pines with roots/rocks), UCX for everything elseㅤㅤㅤVertex Count: Big pines -- 44-41k (LOD0) -- 8-4k (LOD3) -- 189 (billboard) Medium-sized pines -- 21-14k (L0) -- 3-2k (L3) - 200-180 (billboard) Small pine -- 5k (L0) -- 934 (L3) -- 194 (billboard)ㅤ fern_01 -- 650 (L0) -- 170 (L2) fern_02 -- 524 (L0) -- 214 (L2)ㅤ grass clusters -- 226-44 (L0) -- 139-26 (L2)ㅤ scatter needle clusters -- 294-139 (L0) -- 125-61 (L2)ㅤ M. rocks -- 884-804 (L0) -- 155-128 (L3) S. rocks -- 253-148 (L0) -- 91-56 (L2) cracked soil patch -- 18k (L0) -- 2k (L3) background mountain -- 10kLODs: YesTexture Resolutions: 1024x1024, 2048x2048 and 4096x4096 (can be downscaled)Platforms: Windows, macOS, LinuxContact me if you encounter any problems or you struggle with understanding how something should work, I'll do my best to help you:)

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