High-rise Buildings Megapack Low-poly 3D model
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High-rise Buildings Megapack Low-poly 3D model

$74.98

This is a real-world-size Collection of 9 High-rise Buildings made by the professional architect. Units used: Centimeters Originally created with 3ds Max 2011 LEVEL OF DETAIL and USAGEThis model is suitable for different purpose - real-time and game use, Unity, UE4, CGI exterior visualization and architectureBUILDING 01 124.455 polygons 135.442 vertices 40 x 25 x 60 meters BUILDING 02 396.976 polygons 214.608 vertices 50 x 95 x 90 meters BUILDING 03 107.524 polygons 124.508 vertices 45 x 35 x 75 meters BUILDING 04 92.978 polygons 79.708 vertices 40 x 35 x 65 meters BUILDING 05 136.535 polygons 156,412 vertices 40 x 25 x 90 meters BUILDING 06 59.742 polygons 65.592 vertices 50 x 50 x 150 meters BUILDING 07 439.721 polygons 302.817 vertices 41 x 26 x 122 meters BUILDING 08 51.280 polygons 50.728 vertices 65 x 40 x 100 meters BUILDING 09 352.137 polygons 404.632 vertices 22 x 48 x 95 meters GEOMETRY The model's mesh is high quality, with clean edge flow. Geometry is carefully tested for holes, flipped normals and overlapping polygons. The mesh is low-poly, allows you to easily build up the additional details, edit geometry. All similar objects (furniture, equipment, etc) are instances - easy change or replace Scene objects are organized by layers PRESENTATION IMAGES All preview images are rendered with 3.20 V-Ray. Wire images were done with VrayLightMtl + VrayDirt for the geometry test. VRayHDRI with map and VRayCamera are included - the product is ready to render out-of-the-box. MATERIALS This model contains both V-Ray and Standard materials. JPG and PNG textures come in the separate archive. All objects are UV mapped. All materials are named properly. ADDITIONAL NOTESNo third-party plug-ins needed

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  • Exact file formats and what's included are listed in the product description above — check it matches the software or hardware you plan to use.
  • Preview images illustrate the design; on-screen colors and final output can vary slightly depending on your device and software settings.
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