Circus Minimus in multiple formats 3D model
Originally designed as a racetrack in Roman times, chariots would race around the obelisk in the center, entertaining thousands of people.Since this race track wasn't as large as the nearby arenas, it got the Latin nickname of circus minimus, which means small circle.Over time, the ground was paved over, the stadium seating removed, and the area was turned into a marketplace. After that, storefronts and housing were built up around the piazza. But after all the centuries, it still retained its name from the Roman times.Although all the action takes place in the center, the backsides of the buildings have enough detail that you can use this building as part of a city scene.Product Features (DAZ Studio) DAZ Studio props: dsf, duf/ png: Buildings, at 455,686 polygons Separate parts which can be repositioned or hidden or shown:-- 16 chairs-- 12 tables Each building can be hidden for easier camera placement Obelisk, at 155,188 polygons. Separate parts which can be hidden or shown:-- Obelisk-- Sphinx All, which adds the buildings and obelisk to the scene with the obelisk parented to the buildings. Textures: One set of texture maps. Most textures are 2048x2048 and 4096x4096 pixels in size, though the textures for the storefront windows are about 621x1000 pixels. Uses Iray shaders on all materials. Cameras: Fifteen camera files are included. The cameras have been carefully positioned so no buildings block the camera. You can use these camera files to render the scene or use them as starting points. All sales images rendered with the included camera presets. Designed for use in DAZ Studio 4.9 and above with Iray.Product Features (obj and fbx): Includes 2 models in both obj and fbx format: Buildings, at 455,686 polygons Separate parts: 9 buildings, 16 chairs, 12 tables Obelisk, at 155,188 polygons. Separate parts: obelisk and sphinx The obj version is not rigged. The fbx version includes bone information, but only the tables and chairs are moveable parts. Textures: One set of texture maps with corresponding normal/ bump maps. Most textures are 2048x2048 and 4096x4096 pixels in size, though the textures for the storefront windows are about 621x1000 pixels. The obj version includes an mtl file so your software will apply the colors and maps. For use in any software that can import obj or fbx files.
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