Blind spot traffic mirror 1 3D model
Blind spot traffic mirror 3D Model (driveway mirror, convex mirror, road mirror), for streets, garages, stores, parking lots, warehouses, supermarkets, driveways, ... Nr. 1 in my collection. Production-ready 3D Model, with PBR materials, textures, non overlapping UV Layout map provided in the package.Quads only geometries (no tris/ngons).Easily customizable: UV unwrapped geometries; UV Layout maps provided in the package as png with alpha images.Each Object, Material or Texture provided in the package has a unique, meaningful name.Made in Blender 3.3 with Cycles Principled BSDF PBR shader with textures included (Eevee compatible), then exported to OBJ and FBX; materials and textures made in Substance Painter (Adobe 3D Painter), exported for PBR, Cycles, V-Ray, Unity, Unreal.PROMO IMAGES: the first image has been rendered in Cycles for Blender; in particular, you can find 11+ promo images in this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3.3) nr. 7-8 are wireframe images; nr. 9-10 are screenshots from the Blender 3.3 scene, showing the UV Layout; other images: UV layouts (at least one).Formats included: FBX, OBJ; scenes: BLEND (with Cycles / Eevee PBR Materials and Textures); other: 16-bit PNGs with Alpha.1 Object (mesh), 1 PBR Material, UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures.UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter.Polygonal, QUADS ONLY (no tris/ngons); 11114 vertices, 11098 quad faces (22196 tris).Real world dimensions; scene scale units: cm in Blender 3.3 (that is: Metric with 0.01 scale).Uniform scale object (scale applied in Blender 3.3).PBR Multi-Engine Textures Pack included: in a zipped folder, you'll find the PBR Textures set (as 16-bit PNGs with Alpha) for a bunch of rendering engines or game engines! Cycles PBR shader for Blender (Principled BSDF with base color, roughness, metallic and normal maps); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unity HDRP (base color + opacity; Metallic + Ambient Occlusion + blank Detail Mask + Glossiness; OpenGL Normal Map for OBJECT SPACE); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender, too;so, you'll be able to edit the Textures, or just import the fbx/obj file, along with the Textures set you want, in your 3D Modeling software or game engine, and link them together to get a game / production ready asset!IMPORTANT --- Main renderings made in Blender 3.3 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package!
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